FreeCiv 1.5 Information

(format borrowed from Version 1.0 Quick Ref Sheet)

Visit the FreeCiv homepage!

These pages are designed to fill the gaps in the FreeCiv online documentation. The documentation provided, while good - isn't quite complete. Purists might suggest that all the information found on this page can be learned by playing the game. I, on the other hand, am a source code diver. Here's the fruit of my labor:

 

Land Types
 
Type Extra Food,resource,trade Spec Move Defence Road Irrig, time Mine, time
Arctic Seal pups 0,0,0 2,0,0 2 10 3 None,0 None,0
Desert Oasis 0,1,0 3,1,0 1 10 1 Desert,5 Desert,5
Forest Game 1,2,0 3,2,0 2 15 3 Plains,5 None,0
Grassland Resources 2,0,0 2,1,0 1 10 1 Grassland,5 Forest,10
Hills Coal 1,0,0 1,2,0 2 20 3 Hills,10 Hills,10
Jungle Gems 1,0,0 1,0,4 2 15 3 Grassland,15 Forest,15
Mountains Gold 0,1,0 0,1,5 3 30 5 None,0 Mountains,10
Ocean Fish 1,0,2 3,0,2 1 10 0 None,0 None,0
Plains Horses 1,1,0 3,1,0 1 10 1 Plains,5 Forest,15
Rive Resources 2,0,1 2,1,1 1 15 1 River,5 None,0
Swamp Oil 1,0,0 1,4,0 2 15 3 Grassland,15 Forest,15
Tundra Game 1,0,0 3,0,0 1 10 1 None,0 None,0
 

Production Units

Basic production units are as above with the following modifictions.  These effects are done in this order.  For example, pollution on a square affects all the previously calculated modifications:

After the number of shields is calculated, building bonuses are added. Trade

Trade tiles are as above with the following modifications.  These effects are done in this order.

Trade is broken up into Tax, Luxury and Science.  Some buildings affect these totals specifically - see the building chart for that information.

Food
 
 Food tiles are as above with the following modifications.  These effects are done in this order.

In addition, people and certain units require food.
 Units
 
Type Move Cost A/D/M Tech reqd Vis Carry HP Fire Obsoleted Fuel
AEGIS CruiserSea1008/8/15Rocketry20302-0
Alpine TroopsLand505/5/3Tactics10201-0
ArchersLand303/2/3Warrior Code10101Musketeers0
ArmorLand8010/5/9Mobile Warfare10301-0
ArtilleryLand5010/1/6Machine Tools10202Howitzer0
BattleshipSea16012/12/12Automobile20402-0
BomberAir12012/1/24Advanced Flight20202Stlth Bomber2
CannonLand408/1/3Metallurgy10201Artillery0
CaravanLand500/1/3Trade10101Freight0
CaravelSea402/1/9Navigation13101Galleon0
CarrierSea1601/9/15Advanced Flight28402-0
CatapultLand406/1/3Mathematics10101Cannon0
CavalryLand608/3/6Tactics10201Armor0
ChariotLand303/1/6The Wheel10101Knights0
Cruise Mis.Air6018/0/36Rocketry10103-1
CruiserSea806/6/15Steel20302AEGIS Cruiser0
CrusadersLand405/1/6Monotheism10101Dragoons0
DestroyerSea604/4/18Electricity10301-0
DiplomatLand300/0/6Writing10101Spy0
DragoonsLand505/2/6Leadership10201Cavalry0
ElephantsLand404/1/6Polytheism10101Crusaders0
EngineersLand400/2/6Explosives10201-0
ExplorerLand300/1/3Seafaring10101Partisan0
FighterAir604/3/30Flight10202Stlth Fighter1
FreightLand500/1/6The Corporation10101-0
FrigateSea504/2/12Magnetism12201Ironclad0
GalleonSea400/2/12Magnetism14201Transport0
HelicopterHeli10010/3/18Combined Arms10202-6
HorsemenLand202/1/6Horseback Riding10101Knights0
HowitzerLand7012/2/6Robotics10302-0
IroncladSea604/4/12Steam Engine10301Destroyer0
KnightsLand404/2/6Chivalry10201Dragoons0
LegionLand404/2/3Iron Working10101Musketeers0
MarinesLand608/5/3Amphibious Warfare10201-0
Mech. InfLand506/6/9Labor Union10301-0
MusketeersLand303/3/3Gunpowder10201Riflemen0
NuclearAir16099/0/48Rocketry10101-1
PartisanLand504/4/3Guerilla Warfare10201-0
PhalanxLand201/2/3Bronze Working10101Pikemen0
PikemenLand201/2/3Feudalism10101Musketeers0
RiflemenLand405/4/3Conscription10201-0
SettlersLand400/1/3None10101Engineers0
SpyLand300/0/9Espionage10101-0
Stlth BomberAir16014/5/24Stealth20202-2
Stlth FighterAir808/4/42Stealth10202-1
SubmarineSea6010/2/9Combustion28301-0
TransportSea500/3/15Industrialization28301-0
TriremeSea401/1/9Map Making12101Caravel0
WarriorsLand101/1/3None10101Pikemen0

 Technology Map
This technology map shows the progression of technologies and the products that the technologies create.

This page is created (almost) automatically using a set of functions that I wrote to extend the freeciv source. These are valad for my FreeCiv 1.5 Release.

[]Rudy Moore