One of the most entertaining games I've ever played was Nintendo's Dr. Mario.
I had forgotten about the game until this year. One week,
one of the guys down the hall brought the game from home and popped it in.
Over the last few months it has grown to be an integral part of our dorm life.
Particularly, the multiplayer competition
aspects have really kept our interest. I got to thinking that it would be
cool to be able to play this game over the internet. Unfortunately, I didn't see any PC verisons
of this game. I decided to set out on the task myself.
Bacteria is an attempt to make a portable platform independent clone of Nintendo's version.
Currently, I have most of the basic data handling and functionality working.
I also have the single player display and input working for X windows.
Author: Andy Selle
ScreenShots: Bacteria
"Balance of the Force" is an exciting class based mod for Jedi Knight II.
Contact David if you'd
like to help out.
HomePage
ScreenShots
BotWars is a 2d top-down game. Players create
their own AI for bots. The bots then fight each other to see who has
the most effective AI.
Project Leaders: Alex Mohr
and
Nick Rasmussen
ScreenShots
Project Start Date: 1999
Craiden: Tactical Air Superiority Action is a top-down scrolling
arcade shooter style game in development by Vaporware Games.
(Rated as the best game ever by the Craiden development staff 2 - 0!)
In many words: the game details the F/A-22 Raptor's successor,
the F/A-23 Extreme Combat Strikefighter, and it's rise to global
dominance in the theater of tactical air superiority action*.
In fewer words: give us money.
Creators: Chris Olsen and
Mark Zeller
HomePage
ScreenShots
Harvest is a hunting mod for Half-Life 2. It includes a small ecosystem of animals that breed,
feed, and sleep.
Creators: Nate Aschenbach and
Tony Magro
ScreenShots
"Ember" is a 3D networked multiplayer real-time strategy/first-person
shooter hybrid. Its goal is to bring together players from both genres,
and to allow them to participate in the game as either the commanders
or the warriors on the battlefield.
Author: Alex Mohr
ScreenShots: None
Features:
Author: Anthony Magro
HomePage
ScreenShots
Kevlar is a 2d sidescrolling game.
Project Leader: Alex Mohr
ScreenShots
Mach2 is a 3d game utilizing dynamic lighting. There's a little real time lighting action going on, with pseudo
accurate light attenuation and sexy bump mapping. It also averages 100fps on a laptop (woot). 5 texture passes, baby.
Contact Mark Wilhelm if you'd
like to help out.
ScreenShots
NewAge is my most ambitious project. It started out as a rewrite of the
engine I wrote for my Games Technology class (a basic engine
that loaded GTKRadiant maps and had a scripted shader system).
My initial goal was to write a cross platform version for both
linux and win32 and clean up everything. In particular the shader
system was going to be rewritten to handle multi-pass rendering,
bump mapping, and a variety of new effects I hadn't had time to
implement for class. While talking over the design of the engine
with other members of my group we decided that there was a great
deal of room for improvement for the new engine, and a simple
rewrite and clean up was not enough to fully realize the game we
had first envisioned making in our Games Technology class.
Key to the new engine would be it's better implementation of terrain
which could be made to repeat into the distance forever,
giving the player a deeper feeling of immersion than most
games that have impassible yet invisible map boundaries.
At this point NewAge was a simple octree based engine. Soon after
I was talking with Peter Keller about my engine and he suggested
the use of a BSP tree for translucent surfaces and a portal
based engine for buildings. The additional culling provided by the
portal engine on top of the octree could only make things faster.
Author: Chris Olsen
HomePage
ScreenShots
Not a GameSIG project but created by Alex Mohr and others from our neighbors at the UW Graphics lab.
NPRQuake is a source-code modification to id Software's Quake. The modification allows for dynamically loaded rendering plug-ins that can change the visual style of Quake. This project is joint work between Alex Mohr, Christopher Herrmann, Erik Bakke, Steve Dutcher, and Andrew Gardner.
HomePage: NPRQuake
ScreenShots: NPRQuake
The Pandora Project strives to build a game similar to the Unix xpilot
game of ages past. Although much of the project duplicates previous work
done by the xpilot project, our motiviations come from a desire to learn
through experience, rather then jumping into projects that might be
more ambitious.
The Pandora Project is the collective work of many members of the
UPL Game SIG. It was started as a simple project
that programmers of all skill levels could work on, since it contains both
trivial modules, and complex modules. We are allways seeking new people
to help out with programming and creating media for the game.
Author: Daniel Nash and Tom Stanis
ScreenShots
"Skeleton" is a 2d game engine written in C. It uses OpenGL for rendering.
Author: Tony Magro
ScreenShots
"It started out just like the original (2D),
but then he made your ship and all the
asteroids 3D (but still stuck in a plane like before).
Then he changed it to a first person perspective and
made it so you can look and fly in any direction.
Now, it's really nothing like asteroids, but it's still really cool."
--John Bethencourt
Stroids 3d is a cross-platform OpenGL space shooter.
Author: Anthony Magro
HomePage
ScreenShots
TDGraphics allows programmers to write computer games which
transparently run on Unix (X, DGA, GGI) or Windows (DirectX). TDGraphics
hides the platfrom specific differences between different graphics
libraries, and even different operating systems. TDGraphics has also been designed
to be as fast as possible, while providing a very simple C++ interface.
TDGraphics takes advantage of features such as MITSHM, DGA, and
DirectX in order too yield the best possible performance.
Author: Tom Stanis
ScreenShots: None
"Titor's Time Travels" is a game written
in Java utilizing the Java Monkey Engine
trpg is a 3d engine written OpenGL and C that I plan to eventually use to make a game.
Contact Brian Hackbarth if you'd
like to help out.
ScreenShots