Abilities
| Talents | Skills | Knowledges |
- Arcane Talents
- Awareness Talents
- Alertness
- Direction Sense
- Scan
- Search
- Exceptional Talents
- Animal Ken
- Contortions
- Dousing
- Empathy
- Enchanting Music
- Entrancement
- Healer
- Herbalism
- Hex
- Magic Sensitivity
- Mimicry
- Perfect Balance
- Premonitions
- Second Sight
- Sense Holiness
- Visions
- Weather Sense
- Physical Talents
- Psionic Talents
- Social Talents
- Charisma
- Charm
- Guile
- Folk Ken
- Pretend
- Subterfuge
|
- Arcane Skills
- Forester Skills
- Animal Handling
- Survival
- Track
- Mental Skills
- Concentration
- Debate
- Meditation
- Performance Skills
- Acting
- Storytelling
- Jongleur
- Sing
- Play(specific instrument)
- Physical Skills
- Psionic Skills
- Psionic Power(specific power)
- Racial Skills
- Rogue Skills
- Disguise
- Forgery
- Legerdemain
- Pick Locks
- Stealth
- Social Skills
- Bargain
- Diplomacy
- Drinking
- Etiquette
- Intimidation
- Intrigue
- Leadership
- Weapon Skills
- Work Skills
- Boating
- Chirurgy
- Craft(specific item)
- Evaluate(specific item)
- Wagoneering
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- Arcane Knowledges
- Alchemy
- Enigmatic Wisdom
- Magic Theory
- Casual Knowledges
- Formal Knowledges
- Botany
- Church Knowledge
- Humanities
- Medicine
- Scribe(specific alphabet)
- Magic Knowledges
- Racial Knowledges
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Talents can not be learned or taught; they can only be improved through
experience. This costs as many XP as the level to be attained, and only one
level's improvement may be made at a time.
Skills can be taught, but not learned independently: teacher's score/student's
score = points gained (up to 3). This still costs XP, but at the rate
appropriate for the number of levels gained, rather than the levels gained. I.e.,
a warrior with 12 Attack(longsword) teaches one with 3 Attack(longsword). He
could gain up to 3 points at a cost of 6 XP, but since he has only 4 XP, his new
score is 5 Attack(longsword), which costs him 3 XP. Skills may also be improved
through experience, by the expenditure of XP at the same rate as for Talents.
Knowledges can be learned or taught, as per the rules: teaching
source/current level = points gained (up to 5). This costs no XP. They may also
be improved by experience, with the usual expenditure of XP.
New Ability Descriptions
Talents
Psionic Talents
- Focus
- This is one of the primary skills for a psionic. Focus is used to maintain
the internal locus of energy that is required by psionic skills. It is similar
to both meditation and concentration, but involves a much deeper, subconcious
control.
Skills
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Weapon Skills
- Specialize(specific weapon)
- The person with this skill gains two benefits: first, he can use his weapon
with lessened penalties in any penalty situation (off-handed use, cramped
quarters, darkness, etc.). [subtract this skill from all such penalties.]
Secondly, he can add half this score to both his parry and attack skills with the
weapon of specialization.
- Style School(specific school)
- Style Schools are opened, generally, by older warriors who wish to earn their
living in a less dangerous manner. They do so by teaching, for a fee, whatever
unique techniques they've developed. These are generally very specific, and
often apply best when countering another particular style [nearly any modifier is
possible, though it will generally only apply in one very specific circumstance,
such as when fighting someone using a particular style, or when you have the
higher ground, or in unstable terrain.]
Knowledges
Arcane Knowledges
- Alchemy
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Formal Knowledges
- Botany
- Botany is the scientific study of plant life.
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