Wizardıs familiars are a summoned animal, permanently bound to the wizardıs very
lifeforce. The two lifeforces are intermingled, making both stronger, yet
dependent on one another. Thus, if either is killed, the other frequently dies
also. This intermingling causes them to share emotions, oftentimes confusing the
young or weak-willed wizard. Also, within a mile, either can use the otherıs
senses, and communicate in a limited telepathy, about as effectively as a person
can communicate with a normal animal. Within sight, perfect mental communication
is possible, to the point where some pairs almost lose individual identity. In
addition to strengthening the lifeforce (The bond itself can provide up to half
the Hit Points of the weaker of the two, provided they are within a mile of each
other. These phantom Hit Points are regenerated after a complete nightıs rest.),
the bond enables the wizard to use her familiar as sort of an auxiliary mind for
storage of spells. A number of spell levels equal to the augmented Intelligence
of the familiar may be thus ³memorized.² The bond also enables a wizard to cast
extra spells, limited by the levels she can normally cast. Provided the familiar
and wizard are within sight of each other, a number of spell levels per day equal
to the level of the wizard when the bond was forged may be cast, though this
doesnıt grant the ability of extra memorization. Thus, only spells from the
extra pool granted by the familiar or high intelligence may thus be utilized.
Priest
Priests have no way to call a familiar, but one is often granted to a
particularly devout or powerful priest. The abilities and restrictions
accompanying it vary with every deity, and perhaps every familiar, so detailing
them is impossible. In general, they serve to strengthen the link between the
deity and the priest, augmenting granted powers to enforce the deityıs will on
Aega.