A Galaxy Far, Far, Everway:

Heroic travel among the many Spheres of Space Opera

The Rules

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Fortune Deck

this is preliminary, but i thought i'd put it up anyway, in order to get feedback. in particular, you'll notice a couple of cards that have no meanings, because i'm not sure if they should be cards, and nothing came to mind for them. also, some of the card meanings are kinda close--too close? and are there meanings that ought to be represented by a set of game-playing/divinatory cards like these but aren't? card images that should be in a set of scifi tropes but aren't? double pipe ("||") is being used as an "or" when i have 2 different names or meanings for a card that don't seem to be something i can just amalgamate.

card upright reversed
Black Hole unknowable meaning; all laws and knowledge end within a black hole
The Universals
Big Bang The Beginning The End
Gravity reliable constants struggling against the inevitable
The Governments
The Frontier the unknown, danger unexpected gains
The Colony growth a hard struggle
The Empire Dystopia: tyranny, ignoring individuals, exploitation, beaurocracy/inefficiency Utopia: organization, civilization, protection and benefits
Societal Elements
Law justice, equality tyranny, misapplied rules
Religion freedom from temporal concerns Opiate of the Masses: false authority controls
Trade opportunity, betterment, gain greed, profit before ethics
Science The Force Field, new discoveries brought to bear The Superweapon,
The Heavenly Bodies
Asteroid resources freely available unpredictable danger
Gas Giant great potential: source of hydrogen untapped resources
Wormhole Hyperspace, gains far outweigh costs Time Travel, manipulation and chaos
Neutron Star death, loss of power/function new purpose, a Beacon in the Night
The Star The Sun, life-giving power Nova, energy uncontained, unstoppable destructive forces
The Technologies
The Clone Lack of individuality cooperation, efficiency
The Mutant Abberation, unseen flaw Psychic abilities, new-found talents
The Cyborg Integration (of human and machine), two disparate things working together lack of self/humanity || perversion
The Android Verisimilitude, deception,
The Starship Travel, freedom homelessness, restlessness, wanderlust
The AI The Computer, Great analytical power logic overriding reason
The Robot great labor single-mindedness
The Professions
The Outlaw piracy, selfishness rebellion against false authority, selflessness
The Explorer freedom foolhardiness, alienation
The Scientist knowledge, discovery lack of imagination, elimination of mystery
The Pilot self-confidence, leadership overconfidence, not looking before you leap
The Hacker secret knowledge revealed subterfuge, lack of respect for other's rights
The Soldier necessary defense The Mercenary, conflict without reason
The Mentor Maturity, experience sheltering, out-moded values
The Mystic spiritualism, inner strength misunderstanding: the mystic is often out of place in a highly scientific world; "ancient beliefs & hokey religions are no substitute for a good blaster"
The Leftovers
The Net self-definition, the ability to be who you wish, overcoming personal limitations Anarchy, equalization || indulgence, hedonism
The Ancients Lost knowledge Secrets Man was not meant to Know
The Alien alternative perspective otherness, paranoia
The Energy Being ascension, apotheosis loss of touch with reality
Terraforming Rebirth Destruction, holocaust
Bioengineering Adaptation ill-considered ramifications

some work has been done on the cards, and this list will be updated shortly.